- Nov 10, 2003
- 8,903
- Admin
- #1
I decided to start doing update posts for fixes and enhancements to our GCG system, just so I can have a list of all the changes I've done and perhaps help answer any questions that users may have.
So far we've had four main rewrites of the script since I started on this almost 6 years ago (really six years?!). Funny it all started from this proof of concept:
I'm going to call the Zelda Xtreme version of the script version 4 since it was a major overhaul of what GH had, and I've had a few minor revisions since then.
Anyways, here is a list of things that were fixed in this minor update:
So far we've had four main rewrites of the script since I started on this almost 6 years ago (really six years?!). Funny it all started from this proof of concept:
I'm going to call the Zelda Xtreme version of the script version 4 since it was a major overhaul of what GH had, and I've had a few minor revisions since then.
Anyways, here is a list of things that were fixed in this minor update:
- Change to the method of grabbing user details in regards to their PSN and Xbox profiles to vastly improve speed and reliability.
- Make it so if your PSN or Xbox Live username changes, the script will handle this correctly and just not show any details for the now non-existent username. Updating your username in your profile will allow the script to show the information again.
- Backend changes to improve the reliability of any future code modifications across the many scripts that are taking part in the process of generating the cards.