- Nov 10, 2003
- 8,903
- Admin
- #1
This game is probably like 4 years away at least since Skyward Sword was just last year. Anyways, let's speculate on what the game will be like or what we want it to be like.
I suppose with the de-facto Wii U controller being so bulky, we won't have the Skyward Sword-esque controls anymore. Unless they set it up where you would need both controllers to play the game. For instance, having the regular Wii MotionPlus remote for regular gameplay, and the "tablet" controller for inventory,maps,etc. Of course this would mean having to put the Wii remote down anytime you wanted to swap items which might be annoying, and would also mean it wouldn't support remotely viewing the game on the tablet. Not sure how they are going to handle this controls on the next game. I'm not sure which I prefer, as I liked the accurate sword motions, but found it a bit too touchy at times. Regardless, the controls in Skyward Sword was what I was hoping for when they first announced the Wii and Twilight Princess.
Graphics will be interesting this time. They showed off that demo at E3 last year, but there could be another graphics swap when it comes time to release the game, like with the realistic GameCube demo and then Wind Waker. Not sure how I feel about the graphics as I'm not gungho on realism as I used to be. I preferred Skyward Sword cel-shaded look over Twilight Princess for example, but that mainly had to do with Twilight Princess pixelation which I doubt will come into effect now that the next Zelda should be in 1080p. This is a toss up to me, because honestly I don't really care that much after I learned the error of my ways with Wind Waker.
MUSIC. Skyward Sword differed from the past Zelda soundtracks with more orchestrated tracks. I'm hoping for a mix up of the two. I want the overworld theme back from Majora's Mask, but a lot of the music in Skyward Sword was great. I particularly enjoyed Fi's and the final bosses's themes.
Dungeons. I hope the next Zelda doesn't follow Skyward Sword's model of dungeon progression. The dungeons in Skyward Sword was the weakest part of the game for me, and even though each time you went back to the dungeon was vastly different, it still felt somewhat repetitive. Fighting that big worm boss and Ghirahim 3 times each didn't help much with the repetitiveness either.
Size - The overworld in Skyward Sword felt really small to me. Twilight Princess was a huge game by comparison and had much more to do. Flying around was ok and I didn't mind it nearly as much at the boat in Wind Waker, but it still isn't as good as running around with Epona. Twilight Princess also easily had the best transport system of any of the Zelda games, with the amount of teleports it had. I'm hoping to see a return to that.
Multiplayer - This is a touchy subject because on one hand, I would love to play through the entire game with a co op partner, but at the same time this could easily ruin the game or take away from the main single player adventure like what happened with Mass Effect 3. Maybe a more toned down approach to the multiplayer should be more desirable, like being able to fish with a friend, or play the sidequest games (like the shooting gallery and bombchu bowling alley from OoT) but have it compete against friends to see who get the most points or whatever. But single player campaign should come first and suffer no sacrifices if they do implement some kind of multiplayer.
I suppose with the de-facto Wii U controller being so bulky, we won't have the Skyward Sword-esque controls anymore. Unless they set it up where you would need both controllers to play the game. For instance, having the regular Wii MotionPlus remote for regular gameplay, and the "tablet" controller for inventory,maps,etc. Of course this would mean having to put the Wii remote down anytime you wanted to swap items which might be annoying, and would also mean it wouldn't support remotely viewing the game on the tablet. Not sure how they are going to handle this controls on the next game. I'm not sure which I prefer, as I liked the accurate sword motions, but found it a bit too touchy at times. Regardless, the controls in Skyward Sword was what I was hoping for when they first announced the Wii and Twilight Princess.
Graphics will be interesting this time. They showed off that demo at E3 last year, but there could be another graphics swap when it comes time to release the game, like with the realistic GameCube demo and then Wind Waker. Not sure how I feel about the graphics as I'm not gungho on realism as I used to be. I preferred Skyward Sword cel-shaded look over Twilight Princess for example, but that mainly had to do with Twilight Princess pixelation which I doubt will come into effect now that the next Zelda should be in 1080p. This is a toss up to me, because honestly I don't really care that much after I learned the error of my ways with Wind Waker.
MUSIC. Skyward Sword differed from the past Zelda soundtracks with more orchestrated tracks. I'm hoping for a mix up of the two. I want the overworld theme back from Majora's Mask, but a lot of the music in Skyward Sword was great. I particularly enjoyed Fi's and the final bosses's themes.
Dungeons. I hope the next Zelda doesn't follow Skyward Sword's model of dungeon progression. The dungeons in Skyward Sword was the weakest part of the game for me, and even though each time you went back to the dungeon was vastly different, it still felt somewhat repetitive. Fighting that big worm boss and Ghirahim 3 times each didn't help much with the repetitiveness either.
Size - The overworld in Skyward Sword felt really small to me. Twilight Princess was a huge game by comparison and had much more to do. Flying around was ok and I didn't mind it nearly as much at the boat in Wind Waker, but it still isn't as good as running around with Epona. Twilight Princess also easily had the best transport system of any of the Zelda games, with the amount of teleports it had. I'm hoping to see a return to that.
Multiplayer - This is a touchy subject because on one hand, I would love to play through the entire game with a co op partner, but at the same time this could easily ruin the game or take away from the main single player adventure like what happened with Mass Effect 3. Maybe a more toned down approach to the multiplayer should be more desirable, like being able to fish with a friend, or play the sidequest games (like the shooting gallery and bombchu bowling alley from OoT) but have it compete against friends to see who get the most points or whatever. But single player campaign should come first and suffer no sacrifices if they do implement some kind of multiplayer.